Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

View file

@ -1,4 +1,4 @@
@tool
@tool
extends BaseViewer
# Displays all enemies from directory structure or database
@ -224,5 +224,3 @@ func _on_create_enemy_pressed() -> void:
dialog.enemy_data_confirmed.connect(func(enemy_data):
duplicate_enemy_requested.emit(enemy_data)
)