Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

View file

@ -1,4 +1,4 @@
@tool
@tool
extends BaseCreatorDialog
signal enemy_data_confirmed(enemy_data: Dictionary)
@ -303,6 +303,3 @@ func _on_create_pressed() -> void:
_save_dialog_size_and_position()
enemy_data_confirmed.emit(enemy_data)
queue_free()