Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

View file

@ -1,4 +1,4 @@
@tool
@tool
extends BaseViewer
# Displays all bullets from the Resources/Bullets folders in a grid format
@ -330,4 +330,3 @@ func _open_bullet_dialog(is_3d: bool, prefill_data: Dictionary = {}) -> void:
dialog.call_deferred("setup_bullet", _editor_interface, is_3d, prefill_data)
dialog.call_deferred("connect", "bullet_data_confirmed", _on_duplicate_bullet_confirmed)
dialog.call_deferred("popup_centered")