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Add FSM components for player and enemy state management, including initialization and module resolution
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57 changed files with 526 additions and 506 deletions
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@ -8,6 +8,8 @@ using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Resources;
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using Godot.Collections;
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using System.Threading.Tasks;
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM._3DPlayer;
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using Cirno.Scripts.Controllers;
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using Cirno.Scripts.Utils;
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@ -586,14 +588,4 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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}
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public enum PlayerState
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{
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Init,
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Active,
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Cutscene,
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Teleporting,
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UnTeleporting,
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Controlling,
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Dead,
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Drowning,
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}
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