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Add FSM components for player and enemy state management, including initialization and module resolution
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57 changed files with 526 additions and 506 deletions
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@ -4,14 +4,13 @@ namespace Cirno.Scripts.Components.FSM.Player;
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public partial class UnTeleporting : PlayerStateBase
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{
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public override PlayerState StateId => PlayerState.UnTeleporting
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;
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[Export]
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public override PlayerState StateId => PlayerState.UnTeleporting;
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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{
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_animationProvider.PlayUnteleportAnimation();
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_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider>();
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_animationProvider?.PlayUnteleportAnimation();
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}
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public override void ExitState()
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