Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

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@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using Godot;
namespace Cirno.Scripts.Components.FSM;
@ -15,4 +16,7 @@ public interface IStateMachine<TKey, [MustBeVariant] TType>
public TKey GetState();
public TType MainObject { get; }
// Allow states to query modules by type from the owning actor
public T? GetModule<T>() where T : Node;
}