Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

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@ -3,16 +3,15 @@ using System.Linq;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStorageModule : Node2D, IFSMStorage
public partial class EnemyStorageModule : Node2D, IFSMStorage, IActorStorage
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public Node2D RootAsNode => Root;
public Node RootAsNode => Root;
public EnemyResource EnemyData => Root.EnemyResource;