Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

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namespace Cirno.Scripts.Components.FSM;
public enum PlayerState
{
Init,
Active,
Cutscene,
Teleporting,
UnTeleporting,
Controlling,
Dead,
Drowning,
}