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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Add FSM components for player and enemy state management, including initialization and module resolution
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57 changed files with 526 additions and 506 deletions
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@ -4,9 +4,6 @@ namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class PlayerAcidDeathModule : ModuleBase<PlayerState, CharacterBody3D>
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{
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private IStateMachine<PlayerState, CharacterBody3D> _stateMachine;
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private CharacterBody3D MainObject => _stateMachine.MainObject;
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private bool _enabled = false;
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public override void EnterState(PlayerState state)
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@ -21,7 +18,7 @@ public partial class PlayerAcidDeathModule : ModuleBase<PlayerState, CharacterBo
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public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
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{
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_stateMachine = machine;
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base.Init(machine);
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}
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public override void Process(double delta)
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@ -38,6 +35,6 @@ public partial class PlayerAcidDeathModule : ModuleBase<PlayerState, CharacterBo
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{
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if (!_enabled) return;
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GD.Print("Oh no acid");
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_stateMachine.SetState(PlayerState.Dead);
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StateMachine.SetState(PlayerState.Dead);
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}
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}
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