Bullet spawners in editor and bullets come out at the spanwer position

This commit is contained in:
Marco 2025-07-09 15:05:50 +02:00
commit b64e096661
16 changed files with 288 additions and 169 deletions

View file

@ -18,5 +18,5 @@ shape = SubResource("BoxShape3D_hsg1w")
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="BulletSpawner3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42878178, 0, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013347119, 0, 0.48660082)
script = ExtResource("3_xohn2")

View file

@ -19,7 +19,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.116073, -0.0004
shape = SubResource("CylinderShape3D_ro7iq")
[node name="BulletSpawner3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0014649034, 0, 0.10066171)
script = ExtResource("3_g6b3n")
[node name="blockbench_export" parent="." instance=ExtResource("3_3n1ol")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
transform = Transform3D(-1, 0, 1.509958e-07, 0, 1, 0, -1.509958e-07, 0, -1, 0, 0, 0)