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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Disable HUD on dialogue
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parent
88e4d4c0be
commit
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2 changed files with 6 additions and 0 deletions
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@ -190,6 +190,9 @@ public partial class GlobalState : Node
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public void SaveGame()
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public void SaveGame()
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{
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{
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var items = InventoryManager.Instance.Save();
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var items = InventoryManager.Instance.Save();
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SessionSettings.Items = items;
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var serializedSavedata = new Godot.Collections.Dictionary<string, Variant>()
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var serializedSavedata = new Godot.Collections.Dictionary<string, Variant>()
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{
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{
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{ "Items", items },
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{ "Items", items },
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@ -25,6 +25,8 @@ public partial class DialogueStartEvent : EventResource
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return;
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return;
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}
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}
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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@ -34,6 +36,7 @@ public partial class DialogueStartEvent : EventResource
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private void OnTimelineEnded()
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private void OnTimelineEnded()
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{
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{
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Hud.Instance?.ShowHud();
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_gameManager.ChangeState(GameState.Playing);
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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{
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