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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Yin Yang Gun
This commit is contained in:
parent
8ab4546579
commit
b590467258
15 changed files with 203 additions and 16 deletions
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@ -1,8 +1,20 @@
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[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://brfrxovsuxgts"]
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[gd_resource type="Resource" script_class="BulletResource" load_steps=6 format=3 uid="uid://brfrxovsuxgts"]
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[ext_resource type="PackedScene" uid="uid://eqppkegmt562" path="res://Scenes/Weapons/Bullets/Yin_Yan_Bullet.tscn" id="1_lfcuj"]
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[ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_mdq2b"]
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[ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_mdq2b"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_78iov"]
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[ext_resource type="Script" uid="uid://ci2vjo54w7i18" path="res://Scripts/Resources/Modifiers/DelayedSpeedIncreaseModifier.cs" id="3_fvk2e"]
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[sub_resource type="Resource" id="Resource_lcgqc"]
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script = ExtResource("3_fvk2e")
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TransitionType = 2
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EaseType = 2
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Duration = 0.5
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TimeInSeconds = 0.0
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ModifierType = 0
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Value = 20.0
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Continuous = false
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metadata/_custom_type_script = "uid://ci2vjo54w7i18"
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[resource]
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script = ExtResource("3_78iov")
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@ -10,10 +22,10 @@ BulletScene = ExtResource("1_lfcuj")
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DestructionParticlesScene = ExtResource("2_mdq2b")
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BulletSpeed = 100.0
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Direction = Vector2(1, 0)
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BulletDamage = 4.0
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BulletDamage = 1.0
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LifeTime = 10.0
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DestroyOnCollision = true
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Owner = 1
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DamageType = 1
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Controllable = false
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TimeModifiers = null
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TimeModifiers = Array[Object]([SubResource("Resource_lcgqc")])
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19
Resources/Items/Yin_Yang_Ammo.tres
Normal file
19
Resources/Items/Yin_Yang_Ammo.tres
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@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://diqm2ju0xakkt"]
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[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="1_jt7l8"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_ajs4l"]
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[resource]
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script = ExtResource("3_ajs4l")
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ItemName = "Yin Yang Ammo"
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ItemDescription = "Ammunition for Ying-Yang based weapons"
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ItemKey = "YinYangAmmo"
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Item = 3
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Amount = 5
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Max = 50
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PickupIfMaxed = false
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ConsumeOnUse = true
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UiType = 2
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Selectable = false
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InventorySprite = ExtResource("1_jt7l8")
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DropScenePath = &"res://Scenes/Items/Yin_Yang_Ammo.tscn"
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22
Resources/Items/Yin_Yang_Gun_Pickup.tres
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22
Resources/Items/Yin_Yang_Gun_Pickup.tres
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@ -0,0 +1,22 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ccmuffmnevrt4"]
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[ext_resource type="Texture2D" uid="uid://61kfxc7k3do" path="res://Sprites/Items/Ying_Yang_Gun.png" id="1_2w24o"]
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[ext_resource type="Resource" uid="uid://ba0r3qmsrm0td" path="res://Resources/Weapons/Yin_Yang_Gun.tres" id="1_cuxft"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_2w24o"]
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[resource]
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script = ExtResource("2_2w24o")
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ItemName = "Yin-Yang Gun"
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ItemDescription = "A weapon reverse engineered from Reimu's Yin-Yang orbs, shoots explosive projectiles"
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ItemKey = "YinYangGun"
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Item = 9
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WeaponData = ExtResource("1_cuxft")
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Amount = 1
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Max = 1
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PickupIfMaxed = true
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ConsumeOnUse = false
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UiType = 1
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Selectable = true
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InventorySprite = ExtResource("1_2w24o")
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DropScenePath = &"res://Scenes/Items/Yin_Yang_Gun_Pickup.tscn"
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metadata/_custom_type_script = "uid://epnwjptvks3t"
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20
Resources/Weapons/Yin_Yang_Gun.tres
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20
Resources/Weapons/Yin_Yang_Gun.tres
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@ -0,0 +1,20 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ba0r3qmsrm0td"]
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[ext_resource type="Resource" uid="uid://brfrxovsuxgts" path="res://Resources/Bullets/yin_yang_bullet.tres" id="1_otehl"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_dbal7"]
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[resource]
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script = ExtResource("2_dbal7")
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Name = "Yin-Yang Gun"
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BulletData = ExtResource("1_otehl")
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RateOfFire = 0.8
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BulletCapacity = 3
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ReloadTime = 0.4
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AutoReload = true
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InfiniteAmmo = false
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = "YinYangGun"
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AmmoKey = "YinYangAmmo"
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_rotationOffset = 0.0
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