Yin Yang Gun

This commit is contained in:
Marco 2025-03-06 17:45:17 +01:00
commit b590467258
15 changed files with 203 additions and 16 deletions

View file

@ -1,8 +1,20 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://brfrxovsuxgts"]
[gd_resource type="Resource" script_class="BulletResource" load_steps=6 format=3 uid="uid://brfrxovsuxgts"]
[ext_resource type="PackedScene" uid="uid://eqppkegmt562" path="res://Scenes/Weapons/Bullets/Yin_Yan_Bullet.tscn" id="1_lfcuj"]
[ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_mdq2b"]
[ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_mdq2b"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_78iov"]
[ext_resource type="Script" uid="uid://ci2vjo54w7i18" path="res://Scripts/Resources/Modifiers/DelayedSpeedIncreaseModifier.cs" id="3_fvk2e"]
[sub_resource type="Resource" id="Resource_lcgqc"]
script = ExtResource("3_fvk2e")
TransitionType = 2
EaseType = 2
Duration = 0.5
TimeInSeconds = 0.0
ModifierType = 0
Value = 20.0
Continuous = false
metadata/_custom_type_script = "uid://ci2vjo54w7i18"
[resource]
script = ExtResource("3_78iov")
@ -10,10 +22,10 @@ BulletScene = ExtResource("1_lfcuj")
DestructionParticlesScene = ExtResource("2_mdq2b")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 4.0
BulletDamage = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 1
DamageType = 1
Controllable = false
TimeModifiers = null
TimeModifiers = Array[Object]([SubResource("Resource_lcgqc")])

View file

@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://diqm2ju0xakkt"]
[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="1_jt7l8"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_ajs4l"]
[resource]
script = ExtResource("3_ajs4l")
ItemName = "Yin Yang Ammo"
ItemDescription = "Ammunition for Ying-Yang based weapons"
ItemKey = "YinYangAmmo"
Item = 3
Amount = 5
Max = 50
PickupIfMaxed = false
ConsumeOnUse = true
UiType = 2
Selectable = false
InventorySprite = ExtResource("1_jt7l8")
DropScenePath = &"res://Scenes/Items/Yin_Yang_Ammo.tscn"

View file

@ -0,0 +1,22 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ccmuffmnevrt4"]
[ext_resource type="Texture2D" uid="uid://61kfxc7k3do" path="res://Sprites/Items/Ying_Yang_Gun.png" id="1_2w24o"]
[ext_resource type="Resource" uid="uid://ba0r3qmsrm0td" path="res://Resources/Weapons/Yin_Yang_Gun.tres" id="1_cuxft"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_2w24o"]
[resource]
script = ExtResource("2_2w24o")
ItemName = "Yin-Yang Gun"
ItemDescription = "A weapon reverse engineered from Reimu's Yin-Yang orbs, shoots explosive projectiles"
ItemKey = "YinYangGun"
Item = 9
WeaponData = ExtResource("1_cuxft")
Amount = 1
Max = 1
PickupIfMaxed = true
ConsumeOnUse = false
UiType = 1
Selectable = true
InventorySprite = ExtResource("1_2w24o")
DropScenePath = &"res://Scenes/Items/Yin_Yang_Gun_Pickup.tscn"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ba0r3qmsrm0td"]
[ext_resource type="Resource" uid="uid://brfrxovsuxgts" path="res://Resources/Bullets/yin_yang_bullet.tres" id="1_otehl"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_dbal7"]
[resource]
script = ExtResource("2_dbal7")
Name = "Yin-Yang Gun"
BulletData = ExtResource("1_otehl")
RateOfFire = 0.8
BulletCapacity = 3
ReloadTime = 0.4
AutoReload = true
InfiniteAmmo = false
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = "YinYangGun"
AmmoKey = "YinYangAmmo"
_rotationOffset = 0.0