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Reticule cursor for gameplay
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7 changed files with 76 additions and 8 deletions
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@ -46,6 +46,7 @@ public partial class MainMenu : CanvasLayer
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public override void _Ready()
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{
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DefaultSelectedButton.GrabFocus();
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GlobalState.Instance.ChangeCursor(true);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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