Reticule cursor for gameplay

This commit is contained in:
Marco 2025-05-08 12:32:16 +02:00
commit b40f32bf5e
7 changed files with 76 additions and 8 deletions

View file

@ -46,6 +46,7 @@ public partial class MainMenu : CanvasLayer
public override void _Ready()
{
DefaultSelectedButton.GrabFocus();
GlobalState.Instance.ChangeCursor(true);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.