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Shader globals
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1 changed files with 35 additions and 0 deletions
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@ -426,3 +426,38 @@ common/physics_jitter_fix=0.0
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textures/canvas_textures/default_texture_filter=0
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occlusion_culling/use_occlusion_culling=true
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2d/snap/snap_2d_vertices_to_pixel=true
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[shader_globals]
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affine_texture_mapping={
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"type": "bool",
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"value": true
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}
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fog_color={
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"type": "color",
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"value": Color(0, 0, 0, 1)
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}
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fog_start_distance={
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"type": "float",
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"value": 0.0
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}
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fog_end_distance={
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"type": "float",
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"value": 0.0
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}
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cull_distance={
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"type": "float",
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"value": 64.0
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}
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texture_filtering={
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"type": "bool",
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"value": false
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}
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texture_lod_halve_distance={
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"type": "float",
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"value": 0.0
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}
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vertex_snap_intensity={
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"type": "int",
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"value": 2
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}
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