Shader globals

This commit is contained in:
MaddoScientisto 2025-12-26 23:06:50 +01:00
commit b20c4b6fd3

View file

@ -426,3 +426,38 @@ common/physics_jitter_fix=0.0
textures/canvas_textures/default_texture_filter=0
occlusion_culling/use_occlusion_culling=true
2d/snap/snap_2d_vertices_to_pixel=true
[shader_globals]
affine_texture_mapping={
"type": "bool",
"value": true
}
fog_color={
"type": "color",
"value": Color(0, 0, 0, 1)
}
fog_start_distance={
"type": "float",
"value": 0.0
}
fog_end_distance={
"type": "float",
"value": 0.0
}
cull_distance={
"type": "float",
"value": 64.0
}
texture_filtering={
"type": "bool",
"value": false
}
texture_lod_halve_distance={
"type": "float",
"value": 0.0
}
vertex_snap_intensity={
"type": "int",
"value": 2
}