Moved boss data to resource

This commit is contained in:
Marco 2025-03-04 15:00:39 +01:00
commit b0d5edc84e
6 changed files with 27 additions and 23 deletions

View file

@ -12,7 +12,7 @@ public partial class Boss : Enemy, IActivable
[Export] public string BossName { get; private set; }
//[Export] private Array<BossPhase> Phases;
[Export] public BossScript BossScript { get; private set; }
[Export] private PackedScene BossHudPrefab;
//[Export] private PackedScene BossHudPrefab;
[Export] public Vector2 BossPhaseAnimationStartingPosition = new Vector2(180, 10);
private int currentPhaseIndex = 0;
@ -33,8 +33,7 @@ public partial class Boss : Enemy, IActivable
private TextureRect _animationTextureRect;
[Export]
private Texture2D _bossPortraitTexture;
//[Export] private Texture2D _bossPortraitTexture;
private BossHud _bossHud;
@ -55,9 +54,9 @@ public partial class Boss : Enemy, IActivable
_gameManager.CallDeferred("add_child", _cameraMarker);
_cameraMarker.GlobalPosition = _homePosition + CameraOffset;
if (BossHudPrefab is not null)
if (BossScript.HudPrefab is not null)
{
_bossHud = BossHudPrefab.Instantiate<BossHud>();
_bossHud = BossScript.HudPrefab.Instantiate<BossHud>();
_gameManager.CallDeferred("add_child", _bossHud);
_bossHud.Name = $"{BossName}_BossHud";
@ -70,7 +69,7 @@ public partial class Boss : Enemy, IActivable
// TODO: Do some translation for health values to match the thresholds
this.HealthChanged += (float newValue) => {_bossHud.BossHealth = newValue;};
if (_bossPortraitTexture is not null)
if (BossScript.PortraitTexture is not null)
{
// var canvas = new CanvasLayer();
// canvas.Name = "BossPhaseAnimationCanvas";
@ -78,7 +77,7 @@ public partial class Boss : Enemy, IActivable
// _gameManager.CallDeferred("add_child", canvas);
_animationTextureRect = new TextureRect();
_animationTextureRect.Texture = _bossPortraitTexture;
_animationTextureRect.Texture = BossScript.PortraitTexture;
_bossHud.CallDeferred("add_child", _animationTextureRect);

View file

@ -6,6 +6,15 @@ namespace Cirno.Scripts.Resources.ScriptableBullets;
[GlobalClass]
public partial class BossScript : Resource
{
[Export]
public StringName BossName { get; private set; }
[Export]
public Array<BossPhase> Phases { get; private set; } = [];
[Export]
public Texture2D PortraitTexture { get; private set; }
[Export]
public PackedScene HudPrefab { get; private set; }
}