This commit is contained in:
Marco 2025-02-21 18:57:00 +01:00
commit b07a8fe60d
33 changed files with 594 additions and 58 deletions

View file

@ -0,0 +1,21 @@
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class CameraTargetEvent : CameraTargetPlayerEvent
{
[Export]
public NodePath Target { get; private set; }
[Export]
public Vector2 Offset { get; private set; }
public override void Start(Node2D parent)
{
GameManager.Instance.CameraTargetObject(parent.GetNode<Node2D>(Target), Offset);
_isComplete = true;
}
}

View file

@ -0,0 +1,30 @@
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class CameraTargetPlayerEvent : EventResource
{
protected bool _isComplete = false;
public override void Init(Node2D parent)
{
}
public override void Start(Node2D parent)
{
GameManager.Instance.CameraTargetPlayer();
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return _isComplete;
}
}

View file

@ -0,0 +1,38 @@
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class WaitEvent : EventResource
{
[Export(PropertyHint.None, "suffix:s")]
public float WaitTime { get; set; }
protected bool _isComplete = false;
public override void Init(Node2D parent)
{
}
public override void Start(Node2D parent)
{
_ = Wait();
}
private async Task Wait()
{
await Task.Delay((int)(WaitTime)*1000);
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return _isComplete;
}
}

View file

@ -0,0 +1,10 @@
{
"compilerOptions": {
"target": "es2016",
"module": "commonjs",
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"strict": true,
"skipLibCheck": true
}
}