Updated to Godot 4.5 Beta 2

This commit is contained in:
Marco 2025-07-02 16:40:12 +02:00
commit ad58895ba8
42 changed files with 3 additions and 551 deletions

View file

@ -15,7 +15,7 @@ default_input_values = [0, 0.0, 1, 1.0]
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.000000, 0.000000, 1.000000);
uniform sampler2D depth_tex_frg_4 : hint_depth_texture;