Updated to Godot 4.5 Beta 2

This commit is contained in:
Marco 2025-07-02 16:40:12 +02:00
commit ad58895ba8
42 changed files with 3 additions and 551 deletions

View file

@ -10,37 +10,20 @@
script = ExtResource("3_p1i4g")
TimeInSeconds = 0.5
ModifierType = 2
Value = 0.0
Continuous = false
[sub_resource type="Resource" id="Resource_wk3la"]
script = ExtResource("4_6wavh")
TimeInSeconds = 0.8
ModifierType = 0
Value = 5.0
Continuous = false
[resource]
script = ExtResource("5_fqpy4")
BulletResource = ExtResource("1_u1m81")
EmitterOffset = Vector3(0, 0, 0)
bulletCount = 12
rotationSpeed = 0.0
_rotationOffset = 45.0
duration = 0.8
spread = 180.0
burstInterval = 1.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = true
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("2_hpyh2")]([SubResource("Resource_xt3r4"), SubResource("Resource_wk3la")])
WaitForCompletion = true
metadata/_custom_type_script = "uid://bxiprx5nwmpnu"