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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Add bullet creation and viewer dialogs with 2D/3D support
- Implement BulletCreatorDialog for configuring bullet parameters. - Introduce BulletViewer to display bullets in a grid format. - Add filtering options for 2D and 3D bullets in the viewer. - Enhance WeaponCreatorDock to include bullet creation functionality.
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8 changed files with 1045 additions and 76 deletions
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@ -72,8 +72,9 @@ func _ready() -> void:
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var action_text = "Duplicate" if not prefill_data.is_empty() else "Create New"
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title = action_text + " Weapon (" + mode_text + ")"
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size = Vector2i(750, 950)
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transient = true
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exclusive = true
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transient = false
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exclusive = false
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unresizable = false
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# Connect close request (X button) to cancel action
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close_requested.connect(_on_cancel_pressed)
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@ -243,6 +244,7 @@ func _build_sprite_selector(parent: Control) -> void:
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sprite_picker.editable = true
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sprite_picker.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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sprite_picker.resource_changed.connect(_on_sprite_resource_changed)
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sprite_picker.resource_selected.connect(_on_resource_picker_opening)
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picker_hbox.add_child(sprite_picker)
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# Setup editor integration if interface is available
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@ -261,7 +263,6 @@ func _build_sprite_selector(parent: Control) -> void:
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preview_container.add_child(sprite_preview)
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func _on_sprite_resource_changed(resource: Resource) -> void:
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# Update sprite resource and preview when changed via EditorResourcePicker
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if resource is Texture2D:
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sprite_resource = resource
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sprite_preview.texture = resource
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@ -272,6 +273,18 @@ func _on_sprite_resource_changed(resource: Resource) -> void:
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print("Sprite resource cleared")
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else:
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push_warning("Selected resource is not a Texture2D")
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# Restore window focus after resource picker closes
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call_deferred("_restore_window_focus")
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func _on_resource_picker_opening(_resource: Resource, _inspect: bool) -> void:
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# Called when resource picker button is clicked
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pass
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func _restore_window_focus() -> void:
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# Bring window back to front after file picker closes
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if visible:
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move_to_foreground()
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func _setup_sprite_picker() -> void:
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# Ensure sprite picker is properly integrated with editor
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