Added offsets and remade modifiers system

This commit is contained in:
Marco 2025-05-09 11:46:58 +02:00
commit aab69fb609
16 changed files with 474 additions and 426 deletions

File diff suppressed because one or more lines are too long

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@ -1,4 +1,4 @@
[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=166 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -79,7 +79,6 @@
[ext_resource type="Resource" uid="uid://btk4kojtepwv" path="res://Resources/Items/IceShotgun_Sawed_T1.tres" id="57_jm0wb"]
[ext_resource type="Resource" uid="uid://ckfqrq8a0uj1t" path="res://Resources/Items/LaserWeapon.tres" id="57_uh0gg"]
[ext_resource type="Resource" uid="uid://c57od7cpn5kwf" path="res://Resources/Items/IceShotgun_Sawed_T2.tres" id="58_dfo5i"]
[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="61_ldb17"]
[ext_resource type="PackedScene" uid="uid://bjskkeb3ppcs8" path="res://Scenes/Actors/Turret360.tscn" id="62_h0jm4"]
[ext_resource type="Script" uid="uid://v57xjmhi28kw" path="res://Scripts/Resources/Events/ControlActorEvent.cs" id="64_rphi8"]
[ext_resource type="PackedScene" uid="uid://b0gpbkxdfbnjh" path="res://Scenes/Actors/ForceField_Horizontal.tscn" id="66_nxn3h"]
@ -298,7 +297,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_ldb17"]
[sub_resource type="Resource" id="Resource_r7hyp"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -838,7 +837,7 @@ position = Vector2(-1210, -370)
[node name="LaserTutorial" parent="Parallax2D/Factory Tilemaps/Part2" instance=ExtResource("43_kf3qc")]
position = Vector2(-1488, -298)
scale = Vector2(1.455, 1.455)
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_uh0gg")])
Events = [SubResource("Resource_uh0gg")]
[node name="LevelProps" type="Node2D" parent="Parallax2D/Factory Tilemaps"]
y_sort_enabled = true
@ -929,7 +928,7 @@ Invisible = true
metadata/_edit_group_ = true
[node name="ScriptableAreaTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps/DebugTeleporter" instance=ExtResource("43_kf3qc")]
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_usuub")])
Events = [SubResource("Resource_usuub")]
[node name="BlueKeycard2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("35_rblsn")]
position = Vector2(-1032, -317)
@ -1125,7 +1124,7 @@ position = Vector2(-1423, -188)
[node name="LevelStartTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-762, -129)
scale = Vector2(1.455, 1.455)
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])
Events = [SubResource("Resource_5er5x"), SubResource("Resource_b25hy")]
[node name="AreaTrigger2" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("28_6au4t")]
position = Vector2(-435, -162)
@ -1168,7 +1167,7 @@ metadata/_edit_group_ = true
[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer2"]
position = Vector2(120, 25)
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_wma5c")])
Events = [SubResource("Resource_wma5c")]
[node name="Computer8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
position = Vector2(-2073, -215)
@ -1179,7 +1178,7 @@ metadata/_edit_group_ = true
[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer8"]
position = Vector2(120, 25)
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_dferh")])
Events = [SubResource("Resource_dferh")]
[node name="Computer6" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
position = Vector2(-1113, -139)
@ -1189,7 +1188,7 @@ metadata/_edit_group_ = true
[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer6"]
position = Vector2(0, 1)
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_cxj4w")])
Events = [SubResource("Resource_cxj4w")]
[node name="Computer7" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
position = Vector2(-1175.36, 213.708)
@ -1200,7 +1199,7 @@ metadata/_edit_group_ = true
[node name="Computer7Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer7"]
position = Vector2(0, 1)
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_tcc7d")])
Events = [SubResource("Resource_tcc7d")]
[node name="Computer5" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
position = Vector2(-1344, -251)
@ -1208,7 +1207,7 @@ Targets = [NodePath("Computer5Script")]
[node name="Computer5Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer5"]
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_fasrq"), SubResource("Resource_mah4x"), SubResource("Resource_0bqta")])
Events = [SubResource("Resource_fasrq"), SubResource("Resource_mah4x"), SubResource("Resource_0bqta")]
[node name="Computer3" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("31_243ec")]
position = Vector2(-612.57, -358.528)
@ -1216,7 +1215,7 @@ Target = NodePath("Script")
[node name="Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer3"]
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_o2kpk")])
Events = [SubResource("Resource_o2kpk")]
[node name="Computer4" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("31_243ec")]
position = Vector2(-791, -505)
@ -1224,7 +1223,7 @@ Target = NodePath("Node2D")
[node name="Node2D" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer4"]
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_s3g2w")])
Events = [SubResource("Resource_s3g2w")]
[node name="Label" type="Label" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer4"]
offset_left = -5.0
@ -1241,11 +1240,11 @@ EnemyData = ExtResource("71_xhinl")
[node name="BossBattleEndScript" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps"]
position = Vector2(-1628.53, -477.628)
script = ExtResource("42_wigyb")
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_068l7"), SubResource("Resource_l3nop")])
Events = [SubResource("Resource_068l7"), SubResource("Resource_l3nop")]
[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ldb17")])
Events = [SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_r7hyp")]
[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)
@ -1558,7 +1557,7 @@ position = Vector2(-2232, -203)
[node name="ScriptableAreaTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-2063, -232)
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_l476f"), SubResource("Resource_dskij")])
Events = [SubResource("Resource_l476f"), SubResource("Resource_dskij")]
[node name="ShieldExtendPickup" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("103_0bqta")]
position = Vector2(-1646, 38)
@ -1686,7 +1685,7 @@ position = Vector2(-1633, 391)
[node name="MovementSensorLonger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("112_j86ly")]
position = Vector2(-1495, 516)
Events = Array[ExtResource("61_ldb17")]([SubResource("Resource_uslvo")])
Events = [SubResource("Resource_uslvo")]
[node name="WallEmitter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("113_dferh")]
position = Vector2(-1480, 451)

View file

@ -1,55 +0,0 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Components;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.AttackPatterns;
[GlobalClass]
public partial class PatternTest : AttackPattern
{
[Export] public PackedScene BulletScene;
[Export] public float bulletSpeed = 5f;
[Export] public int bulletCount = 12;
[Export] public float duration = 3f;
[Export] public float burstInterval = 0.5f;
[Export] public BulletOwner owner = BulletOwner.Enemy;
public override IPatternMachine MakeMachine(Node2D parent)
{
return new PatternTestMachine(this, parent);
}
public class PatternTestMachine(PatternTest pattern, Node2D parent) : IPatternMachine
{
public Node2D Parent => parent;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
public void Start()
{
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
}
public void UpdatePattern(double delta)
{
timer += delta;
burstTimer += delta;
if (timer < pattern.duration && burstTimer >= pattern.burstInterval)
{
spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, pattern.bulletSpeed, pattern.owner, pattern.bulletCount, bulletScene: pattern.BulletScene);
burstTimer = 0;
}
}
public bool IsComplete()
{
return timer >= pattern.duration;
}
}
}

View file

@ -1 +0,0 @@
uid://bay71pcaj4nj2

View file

@ -16,6 +16,8 @@ public partial class SpiralPattern : AttackPattern
{
[Export] public BulletResource BulletResource { get; set; }
[Export] public Vector2 EmitterOffset { get; set; } = Vector2.Zero;
//Export] public PackedScene BulletScene;
//[Export] private float _bulletLifeTime = 20f; // Switch to res
//[Export] private bool _destroyOnCollision = false; // Switch to res
@ -242,7 +244,7 @@ public partial class SpiralPattern : AttackPattern
}
}
var bullet = pattern.MakeBullet(Parent.GlobalPosition, pattern.bulletCount,
var bullet = pattern.MakeBullet(Parent.GlobalPosition + pattern.EmitterOffset, pattern.bulletCount,
pattern.spread, angleOffset);
bullet.Direction = direction;

View file

@ -1,60 +0,0 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Components;
using Cirno.Scripts.Resources;
namespace Cirno.Scripts.AttackPatterns;
using Godot;
[GlobalClass]
public partial class TargetedPattern : AttackPattern
{
[Export] public PackedScene BulletScene;
[Export] private float bulletSpeed = 5f;
[Export] private float duration = 3f;
[Export] private float burstInterval = 0.5f;
[Export] private int bulletsPerShot = 1;
[Export] private float spread = 0f;
[Export] private BulletOwner owner = BulletOwner.Enemy;
[Export] private BulletCreationModifier modifier;
public override IPatternMachine MakeMachine(Node2D parent)
{
return new TargetedPatternMachine(this, parent);
}
public class TargetedPatternMachine(TargetedPattern pattern, Node2D parent) : IPatternMachine
{
public Node2D Parent => parent;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
//private Node2D player;
public void Start()
{
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
}
public void UpdatePattern(double delta)
{
timer += delta;
burstTimer += delta;
if (timer < pattern.duration && burstTimer >= pattern.burstInterval && GameManager.Instance.PlayerPosition.HasValue)
{
spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, pattern.bulletSpeed, pattern.owner, pattern.BulletScene, pattern.bulletsPerShot, pattern.spread, pattern.modifier);
burstTimer = 0;
}
}
public bool IsComplete()
{
return timer >= pattern.duration;
}
}
}

View file

@ -1 +0,0 @@
uid://by0fm3opaexcs

View file

@ -51,6 +51,8 @@ public partial class Bullet : Area2D
_elapsedTime = 0f;
this.Speed = bulletInfo.Speed;
// Need to clone them here
// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();

View file

@ -31,10 +31,15 @@ public partial class BulletSpawner : Node2D
// var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletInfo.BulletScene ?? BulletScene, bulletInfo.Position);
if (bulletInfo.Modifier is not null)
{
bulletInfo = bulletInfo.Modifier.ModifyBullet(bulletInfo, i, bulletInfo.BulletCount);
}
bullet.Initialize(bulletInfo, _gameManager);
float modifiedSpeed = bulletInfo.Modifier?.ModifySpeed(bulletInfo.Speed, i, bulletInfo.BulletCount) ?? bulletInfo.Speed;
bullet.Speed = modifiedSpeed;
// float modifiedSpeed = bulletInfo.Modifier?.ModifySpeed(bulletInfo.Speed, i, bulletInfo.BulletCount) ?? bulletInfo.Speed;
// bullet.Speed = modifiedSpeed;
Vector2 baseDirection = bulletInfo.Direction == Vector2.Zero ? Vector2.Right : bulletInfo.Direction.Normalized();
float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
@ -50,40 +55,46 @@ public partial class BulletSpawner : Node2D
}
}
public void SpawnBullet(Vector2 position, Vector2 direction, float speed, BulletOwner owner, int count = 1, float angleOffset = 0, float spread = 0, PackedScene bulletScene = null, IBulletModifier modifier = null)
{
for (int i = 0; i < count; i++)
{
var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletScene ?? BulletScene, position);
// public void SpawnBullet(Vector2 position, Vector2 direction, float speed, BulletOwner owner, int count = 1, float angleOffset = 0, float spread = 0, PackedScene bulletScene = null, IBulletModifier modifier = null)
// {
// for (int i = 0; i < count; i++)
// {
// var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletScene ?? BulletScene, position);
//
// //var bullet = BulletScene.Instantiate<Bullet>();
// bullet.Position = position;
// //bullet.Speed = speed;
//
// if (modifier is not null)
// {
// bullet.BulletInfo = modifier.ModifyBullet(bullet.BulletInfo, i, count);
// }
//
// //float modifiedSpeed = modifier?.ModifySpeed(speed, i, count) ?? speed;
// //bullet.Speed = modifiedSpeed;
//
// Vector2 baseDirection = direction == Vector2.Zero ? Vector2.Right : direction.Normalized();
// float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
// //float angle = angleOffset + (360 / count) * i;
// float angle = baseAngle + Mathf.DegToRad(angleOffset + (spread / count) * i);
// Vector2 bulletDirection = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
// //Vector2 bulletDirection = new Vector2(Mathf.Cos(Mathf.DegToRad(angle)), Mathf.Sin(Mathf.DegToRad(angle)));
//
// bullet.SetDirection(bulletDirection);
// //GetParent().AddChild(bullet);
// }
// }
//var bullet = BulletScene.Instantiate<Bullet>();
bullet.Position = position;
//bullet.Speed = speed;
float modifiedSpeed = modifier?.ModifySpeed(speed, i, count) ?? speed;
bullet.Speed = modifiedSpeed;
Vector2 baseDirection = direction == Vector2.Zero ? Vector2.Right : direction.Normalized();
float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
//float angle = angleOffset + (360 / count) * i;
float angle = baseAngle + Mathf.DegToRad(angleOffset + (spread / count) * i);
Vector2 bulletDirection = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
//Vector2 bulletDirection = new Vector2(Mathf.Cos(Mathf.DegToRad(angle)), Mathf.Sin(Mathf.DegToRad(angle)));
bullet.SetDirection(bulletDirection);
//GetParent().AddChild(bullet);
}
// public void SpawnTargetedBullet(Vector2 position, Vector2 target, float speed, BulletOwner owner, PackedScene bulletScene = null, int burstCount = 1, float spread = 0, IBulletModifier modifier = null)
// {
// Vector2 direction = (target - position).Normalized();
// SpawnBullet(position, direction, speed, owner, burstCount, spread: spread, bulletScene: bulletScene, modifier: modifier);
// }
}
public void SpawnTargetedBullet(Vector2 position, Vector2 target, float speed, BulletOwner owner, PackedScene bulletScene = null, int burstCount = 1, float spread = 0, IBulletModifier modifier = null)
{
Vector2 direction = (target - position).Normalized();
SpawnBullet(position, direction, speed, owner, burstCount, spread: spread, bulletScene: bulletScene, modifier: modifier);
}
}
public class BulletInfo
public class BulletInfo(BulletResource originalBulletResource)
{
public BulletResource OriginalBulletResource { get; set; } = originalBulletResource;
public Vector2 Position { get; set; }
public Vector2 Direction { get; set; }
public float Speed { get; set; }

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Components;
using Godot;
namespace Cirno.Scripts.Resources;
@ -6,5 +7,6 @@ namespace Cirno.Scripts.Resources;
[Tool]
public abstract partial class BulletCreationModifier : Resource, IBulletModifier
{
public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
public abstract BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
//public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
}

View file

@ -33,7 +33,7 @@ public partial class BulletResource : Resource
public BulletInfo MakeBullet(Vector2 position, int count = 1, float spread = 0f, float rotationOffset = 0f)
{
return new BulletInfo()
return new BulletInfo(this)
{
Position = position,
Direction = Direction,

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Components;
using Godot;
namespace Cirno.Scripts.Resources;
@ -8,7 +9,13 @@ public partial class DecreasingSpeedModifier : BulletCreationModifier, IBulletMo
{
[Export] private float decreaseRate = 0.1f;
public override float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
public override BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets)
{
bullet.Speed = ModifySpeed(bullet.OriginalBulletResource.BulletSpeed, bulletIndex, totalBullets);
return bullet;
}
public float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
{
return Mathf.Max(0, baseSpeed - (decreaseRate * bulletIndex));
}

View file

@ -1,8 +1,10 @@
using Godot;
using Cirno.Scripts.Components;
using Godot;
namespace Cirno.Scripts.Resources;
public interface IBulletModifier
{
float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
//float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
}

View file

@ -0,0 +1,56 @@
using System.Collections.Generic;
using Cirno.Scripts.AttackPatterns;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.ScriptableBullets;
[GlobalClass]
public partial class ParallelPatternGroup : AttackPattern
{
[Export(PropertyHint.None, "suffix:s")] public float Duration { get; private set; } = 10f;
[Export] public Array<AttackPattern> Patterns { get; private set; } = [];
public override IPatternMachine MakeMachine(Node2D parent)
{
return new ParallelPatternGroupMachine(this, parent);
}
public class ParallelPatternGroupMachine(ParallelPatternGroup patternGroup, Node2D parent) : IPatternMachine
{
public Node2D Parent => parent;
//private int _currentPatternIndex = 0;
//private AttackPattern CurrentPattern => patternGroup.Patterns[_currentPatternIndex];
private List<IPatternMachine> _patternMachines = [];
public void Start()
{
//_currentPatternIndex = 0;
foreach (var pattern in patternGroup.Patterns)
{
var machine = pattern.MakeMachine(parent);
_patternMachines.Add(machine);
machine.Start();
}
}
public void UpdatePattern(double delta)
{
foreach (var patternMachine in _patternMachines)
{
//if (!CurrentPattern.WaitForCompletion || _patternMachine.IsComplete())
if ( patternMachine.IsComplete()) continue;
patternMachine.UpdatePattern(delta);
}
}
public bool IsComplete()
{
return _patternMachines.TrueForAll(x => x.IsComplete());
}
}
}

View file

@ -0,0 +1 @@
uid://rqtkxuqmo7gi

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@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Components;
using Godot;
namespace Cirno.Scripts.Resources;
@ -12,7 +13,13 @@ public partial class SpeedModifier : BulletCreationModifier, IBulletModifier
[Export] public float MinimumSpeed = 10f;
[Export] public float ScalingFactor = 10.0f;
public override float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
public override BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets)
{
bullet.Speed = ModifySpeed(bullet.OriginalBulletResource.BulletSpeed, bulletIndex, totalBullets);
return bullet;
}
public float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
{
if (totalBullets <= 1)
return baseSpeed;