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Added offsets and remade modifiers system
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16 changed files with 474 additions and 426 deletions
56
Scripts/Resources/ScriptableBullets/ParallelPatternGroup.cs
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56
Scripts/Resources/ScriptableBullets/ParallelPatternGroup.cs
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using System.Collections.Generic;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.ScriptableBullets;
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[GlobalClass]
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public partial class ParallelPatternGroup : AttackPattern
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{
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[Export(PropertyHint.None, "suffix:s")] public float Duration { get; private set; } = 10f;
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[Export] public Array<AttackPattern> Patterns { get; private set; } = [];
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public override IPatternMachine MakeMachine(Node2D parent)
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{
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return new ParallelPatternGroupMachine(this, parent);
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}
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public class ParallelPatternGroupMachine(ParallelPatternGroup patternGroup, Node2D parent) : IPatternMachine
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{
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public Node2D Parent => parent;
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//private int _currentPatternIndex = 0;
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//private AttackPattern CurrentPattern => patternGroup.Patterns[_currentPatternIndex];
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private List<IPatternMachine> _patternMachines = [];
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public void Start()
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{
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//_currentPatternIndex = 0;
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foreach (var pattern in patternGroup.Patterns)
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{
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var machine = pattern.MakeMachine(parent);
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_patternMachines.Add(machine);
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machine.Start();
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}
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}
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public void UpdatePattern(double delta)
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{
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foreach (var patternMachine in _patternMachines)
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{
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//if (!CurrentPattern.WaitForCompletion || _patternMachine.IsComplete())
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if ( patternMachine.IsComplete()) continue;
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patternMachine.UpdatePattern(delta);
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}
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}
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public bool IsComplete()
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{
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return _patternMachines.TrueForAll(x => x.IsComplete());
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}
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}
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}
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uid://rqtkxuqmo7gi
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