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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-10 16:55:54 +00:00
Added offsets and remade modifiers system
This commit is contained in:
parent
881a4897da
commit
aab69fb609
16 changed files with 474 additions and 426 deletions
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@ -1,4 +1,5 @@
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using Godot;
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using Cirno.Scripts.Components;
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using Godot;
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namespace Cirno.Scripts.Resources;
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@ -6,5 +7,6 @@ namespace Cirno.Scripts.Resources;
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[Tool]
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public abstract partial class BulletCreationModifier : Resource, IBulletModifier
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{
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public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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public abstract BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
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//public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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}
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@ -33,7 +33,7 @@ public partial class BulletResource : Resource
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public BulletInfo MakeBullet(Vector2 position, int count = 1, float spread = 0f, float rotationOffset = 0f)
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{
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return new BulletInfo()
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return new BulletInfo(this)
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{
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Position = position,
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Direction = Direction,
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@ -1,4 +1,5 @@
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using Godot;
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using Cirno.Scripts.Components;
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using Godot;
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namespace Cirno.Scripts.Resources;
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@ -8,7 +9,13 @@ public partial class DecreasingSpeedModifier : BulletCreationModifier, IBulletMo
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{
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[Export] private float decreaseRate = 0.1f;
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public override float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
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public override BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets)
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{
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bullet.Speed = ModifySpeed(bullet.OriginalBulletResource.BulletSpeed, bulletIndex, totalBullets);
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return bullet;
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}
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public float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
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{
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return Mathf.Max(0, baseSpeed - (decreaseRate * bulletIndex));
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}
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@ -1,8 +1,10 @@
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using Godot;
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using Cirno.Scripts.Components;
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using Godot;
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namespace Cirno.Scripts.Resources;
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public interface IBulletModifier
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{
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float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets);
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//float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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}
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56
Scripts/Resources/ScriptableBullets/ParallelPatternGroup.cs
Normal file
56
Scripts/Resources/ScriptableBullets/ParallelPatternGroup.cs
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@ -0,0 +1,56 @@
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using System.Collections.Generic;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.ScriptableBullets;
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[GlobalClass]
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public partial class ParallelPatternGroup : AttackPattern
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{
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[Export(PropertyHint.None, "suffix:s")] public float Duration { get; private set; } = 10f;
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[Export] public Array<AttackPattern> Patterns { get; private set; } = [];
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public override IPatternMachine MakeMachine(Node2D parent)
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{
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return new ParallelPatternGroupMachine(this, parent);
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}
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public class ParallelPatternGroupMachine(ParallelPatternGroup patternGroup, Node2D parent) : IPatternMachine
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{
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public Node2D Parent => parent;
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//private int _currentPatternIndex = 0;
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//private AttackPattern CurrentPattern => patternGroup.Patterns[_currentPatternIndex];
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private List<IPatternMachine> _patternMachines = [];
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public void Start()
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{
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//_currentPatternIndex = 0;
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foreach (var pattern in patternGroup.Patterns)
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{
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var machine = pattern.MakeMachine(parent);
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_patternMachines.Add(machine);
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machine.Start();
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}
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}
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public void UpdatePattern(double delta)
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{
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foreach (var patternMachine in _patternMachines)
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{
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//if (!CurrentPattern.WaitForCompletion || _patternMachine.IsComplete())
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if ( patternMachine.IsComplete()) continue;
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patternMachine.UpdatePattern(delta);
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}
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}
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public bool IsComplete()
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{
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return _patternMachines.TrueForAll(x => x.IsComplete());
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}
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}
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}
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@ -0,0 +1 @@
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uid://rqtkxuqmo7gi
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@ -1,4 +1,5 @@
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using Godot;
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using Cirno.Scripts.Components;
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using Godot;
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namespace Cirno.Scripts.Resources;
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@ -12,7 +13,13 @@ public partial class SpeedModifier : BulletCreationModifier, IBulletModifier
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[Export] public float MinimumSpeed = 10f;
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[Export] public float ScalingFactor = 10.0f;
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public override float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
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public override BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets)
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{
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bullet.Speed = ModifySpeed(bullet.OriginalBulletResource.BulletSpeed, bulletIndex, totalBullets);
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return bullet;
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}
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public float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets)
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{
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if (totalBullets <= 1)
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return baseSpeed;
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