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Drown animation
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parent
be88896252
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aa2de85f9a
16 changed files with 264 additions and 14 deletions
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@ -24,6 +24,9 @@ public partial class PlayerAnimationProvider : Node2D
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public StringName WalkDownAnimationName {get; private set;} = "walk_down";
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[Export]
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public StringName WalkUpAnimationName {get; private set;} = "walk_up";
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[Export]
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public StringName DrowningAnimationName {get; private set;} = "Drowning";
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[ExportCategory("Shaders")]
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[Export] public ShaderMaterial BlinkMaterial {get; private set;}
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@ -33,6 +36,13 @@ public partial class PlayerAnimationProvider : Node2D
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[Export] public StringName ScanlineDensityPropertyName { get; private set; } = new("scanline_density");
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private GTween _blinkTween;
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[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
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public override void _Ready()
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{
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_animatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, _animatedSprite.Animation);
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}
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public void ShowSprite()
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{
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@ -142,6 +152,13 @@ public partial class PlayerAnimationProvider : Node2D
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this.CreateSibling<AutodeleteParticle>(_deathParticles, this.GlobalPosition);
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_animatedSprite.Visible = false;
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}
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public void PlayDrowningAnimation()
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{
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_animatedSprite.Visible = true;
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_animatedSprite.Play(DrowningAnimationName);
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_animatedSprite.SpeedScale = 1;
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}
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public void PlayShieldAnimation()
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{
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