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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:05:34 +00:00
Delay start for animation
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parent
1005796e13
commit
a9a7b234fb
9 changed files with 108 additions and 23 deletions
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@ -30,6 +30,8 @@ public partial class Active : PlayerFSMState
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[Export] private PlayerDamageReceiver _damageReceiver;
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[Export] private ActivationProvider _activationProvider;
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[Export] private InteractionController _interactionController;
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private bool _isStrafing;
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public int MovementSpeed => _isStrafing ? StrafeSpeed : Speed;
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@ -51,16 +53,16 @@ public partial class Active : PlayerFSMState
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ChangeState(PlayerState.Dead);
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};
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_damageReceiver.HealthChanged += (value, maxValue) =>
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_damageReceiver.HealthDecreased += (value, newValue, maxValue) =>
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{
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_animationProvider.Blink();
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_hud.UpdateHealth(value, maxValue);
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//_hud.UpdateHealth(value, maxValue);
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};
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_damageReceiver.ShieldChanged += (value, maxValue) =>
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_damageReceiver.ShieldDecreased += (value, newValue, maxValue) =>
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{
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_animationProvider.PlayShieldAnimation();
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_hud.UpdateShield(value, maxValue);
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//_hud.UpdateShield(value, maxValue);
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};
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_damageReceiver.Init();
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@ -84,6 +86,7 @@ public partial class Active : PlayerFSMState
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_animationProvider.ShowSprite();
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_damageReceiver.Enabled = true;
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_activationProvider.Enabled = true;
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_interactionController.Enabled = true;
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}
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public override void ExitState()
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@ -94,6 +97,7 @@ public partial class Active : PlayerFSMState
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_damageReceiver.Enabled = false;
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_activationProvider.Enabled = false;
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_interactionController.Enabled = false;
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}
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public override void PhysicsProcessState(double delta)
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@ -1,13 +1,17 @@
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using System;
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Init : PlayerFSMState
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{
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[Export]
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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{
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GD.Print(this.State.ToString());
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_animationProvider.PlayUnteleportAnimation();
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_ = AutoSwitchToStart();
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}
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public override void ExitState()
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@ -24,4 +28,10 @@ public partial class Init : PlayerFSMState
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{
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}
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private async Task AutoSwitchToStart()
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{
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await Task.Delay(500);
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_stateMachine.SetState((int)PlayerState.Active);
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}
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}
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