Delay start for animation

This commit is contained in:
Marco 2025-03-03 10:58:20 +01:00
commit a9a7b234fb
9 changed files with 108 additions and 23 deletions

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@ -18,9 +18,13 @@ public partial class PlayerDamageReceiver : Area2D
[Signal]
public delegate void HealthChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void HealthDecreasedEventHandler(float value, float newValue, float maxValue);
[Signal]
public delegate void ShieldChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void ShieldDecreasedEventHandler(float value, float newValue, float maxValue);
[Signal]
public delegate void DeathEventHandler();
@ -42,12 +46,24 @@ public partial class PlayerDamageReceiver : Area2D
_healthProvider.ResourceChanged += ((value, maxValue) =>
{
//if (!Enabled) return;
Hud.Instance?.UpdateHealth(value, maxValue);
EmitSignal(SignalName.HealthChanged, value, maxValue);
});
_healthProvider.ResourceDecreased += (value, newValue, maxValue) =>
{
EmitSignal(SignalName.HealthDecreased, value, newValue, maxValue);
};
_shieldProvider.ResourceDecreased += (value, newValue, maxValue) =>
{
EmitSignal(SignalName.ShieldDecreased, value, newValue, maxValue);
};
_shieldProvider.ResourceChanged += ((value, maxValue) =>
{
//if (!Enabled) return;
Hud.Instance?.UpdateShield(value, maxValue);
EmitSignal(SignalName.ShieldChanged, value, maxValue);
});