Added buffer stencils indicators

This commit is contained in:
Marco 2025-09-17 09:48:32 +02:00
commit a996585547
2 changed files with 66 additions and 3 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=70 format=3 uid="uid://rimplblbptcd"]
[gd_scene load_steps=72 format=3 uid="uid://rimplblbptcd"]
[ext_resource type="Script" uid="uid://88smibkin17p" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerFSMProxy.cs" id="1_cc7e7"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_vex34"]
@ -162,6 +162,24 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j6bpw"]
render_priority = 1
transparency = 1
no_depth_test = true
shading_mode = 0
albedo_color = Color(0.22817059, 0.6032333, 0.65736604, 1)
stencil_mode = 3
stencil_flags = 1
stencil_compare = 5
metadata/_stencil_owned = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_10kkd"]
next_pass = SubResource("StandardMaterial3D_j6bpw")
transparency = 1
stencil_mode = 2
stencil_flags = 2
stencil_color = Color(0.22817059, 0.6032333, 0.65736604, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_igu66"]
atlas = ExtResource("32_chmen")
region = Rect2(0, 0, 4, 4)
@ -425,9 +443,10 @@ sprite_frames = SubResource("SpriteFrames_nwocn")
[node name="Hitbox" type="AnimatedSprite3D" parent="StrafeSpriteProvider"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
material_overlay = SubResource("StandardMaterial3D_10kkd")
ignore_occlusion_culling = true
pixel_size = 0.05
double_sided = false
no_depth_test = true
texture_filter = 0
render_priority = 1
sprite_frames = SubResource("SpriteFrames_nk07c")