Tweaked turret AI

This commit is contained in:
Marco 2025-03-03 15:21:24 +01:00
commit a8c493c27a
4 changed files with 77 additions and 58 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=3 uid="uid://bjskkeb3ppcs8"]
[gd_scene load_steps=34 format=3 uid="uid://bjskkeb3ppcs8"]
[ext_resource type="Script" uid="uid://c2mo5hc1qb6kf" path="res://Scripts/Components/Actors/Actor.cs" id="1_g7c56"]
[ext_resource type="Texture2D" uid="uid://ke3ialixybfn" path="res://Sprites/Actors/Turret360.png" id="2_g7c56"]
@ -9,8 +9,11 @@
[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="8_ktwe0"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="9_pyymf"]
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="10_k6dxy"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="11_7jc33"]
[ext_resource type="PackedScene" uid="uid://dh81snen2f6bf" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_blue_small.tscn" id="10_kuwnw"]
[ext_resource type="Script" uid="uid://b6h8slfcd5suh" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="11_84800"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="11_m663r"]
[ext_resource type="Script" uid="uid://2cijskgyt2xb" path="res://Scripts/Components/Actors/DamageReceiverActorModule.cs" id="12_04r4v"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="12_84800"]
[ext_resource type="Script" uid="uid://m0ag88kn0c40" path="res://Scripts/Components/Actors/DeathAnimationHandler.cs" id="13_ufa2c"]
[ext_resource type="Resource" uid="uid://dk2rbf88a5irh" path="res://Resources/Bullets/Explosion_Harmless.tres" id="14_jal4w"]
[ext_resource type="Script" uid="uid://b0qcrs74bdqhf" path="res://Scripts/Components/Actors/EnemyTurretRotationMovement.cs" id="15_g7c56"]
@ -86,6 +89,43 @@ radius = 5.0
[sub_resource type="CircleShape2D" id="CircleShape2D_sthwe"]
radius = 85.0529
[sub_resource type="Resource" id="Resource_ktwe0"]
script = ExtResource("11_84800")
decreaseRate = 0.1
metadata/_custom_type_script = "uid://b6h8slfcd5suh"
[sub_resource type="Resource" id="Resource_5eesc"]
script = ExtResource("11_m663r")
BulletScene = ExtResource("10_kuwnw")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 40.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
Controllable = false
Modifier = SubResource("Resource_ktwe0")
TimeModifiers = Array[Object]([])
metadata/_custom_type_script = "uid://dslyrfcej3g2n"
[sub_resource type="Resource" id="Resource_hjdpo"]
script = ExtResource("12_84800")
Name = ""
BulletData = SubResource("Resource_5eesc")
RateOfFire = 0.4
BulletCapacity = 20
ReloadTime = 2.0
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = ""
AmmoKey = ""
_rotationOffset = 0.0
metadata/_custom_type_script = "uid://b6fmrnipv88bk"
[sub_resource type="CircleShape2D" id="CircleShape2D_0tkae"]
radius = 5.09902
@ -93,8 +133,8 @@ radius = 5.09902
collision_layer = 16
collision_mask = 113
script = ExtResource("1_g7c56")
MovementSpeed = 30.0
Health = 6.0
MovementSpeed = 0.0
Health = 12.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_k6dxy")
@ -137,7 +177,7 @@ ResourceName = "Health"
MaxResource = 6.0
[node name="EnemyWeapon" parent="." instance=ExtResource("10_k6dxy")]
WeaponData = ExtResource("11_7jc33")
WeaponData = SubResource("Resource_hjdpo")
[node name="DamageReceiver" type="Node2D" parent="." node_paths=PackedStringArray("HealthProvider")]
script = ExtResource("12_04r4v")