Automatic tile avoidance

This commit is contained in:
Marco 2025-03-25 13:51:35 +01:00
commit a861c331da
6 changed files with 94 additions and 20 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=108 format=4 uid="uid://dqyfnby0t7gu1"]
[gd_scene load_steps=109 format=4 uid="uid://dqyfnby0t7gu1"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_c3v4x"]
[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="3_6314l"]
@ -7,6 +7,7 @@
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_6314l"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="5_u1i8n"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_yyg8m"]
[ext_resource type="Script" uid="uid://dk0572j6bj7p3" path="res://Scripts/Misc/NavigationMap.cs" id="7_nadrw"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="8_c3v4x"]
[ext_resource type="Material" uid="uid://cdaeormgf78de" path="res://Resources/Materials/Static_Scanlines.tres" id="8_cub4j"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="9_dj0ui"]
@ -331,6 +332,7 @@ process_mode = 1
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="Tilemaps"]
navigation_polygon = SubResource("NavigationPolygon_8qe0x")
script = ExtResource("7_nadrw")
[node name="Liquids" type="TileMapLayer" parent="Tilemaps/NavigationRegion2D"]
tile_map_data = PackedByteArray("AAAVAAUAAAAEAAMAAAAVAAYAAAAEAAMAAAAVAAcAAAAEAAMAAAAVAAgAAAAEAAMAAAAWAAUAAAAEAAMAAAAWAAYAAAAEAAMAAAAWAAcAAAAEAAMAAAAWAAgAAAAEAAMAAAAXAAUAAAAEAAMAAAAXAAYAAAAEAAMAAAAXAAcAAAAEAAMAAAAXAAgAAAAEAAMAAAAYAAUAAAAEAAMAAAAYAAYAAAAEAAMAAAAYAAcAAAAEAAMAAAAYAAgAAAAEAAMAAAAZAAUAAAAEAAMAAAAZAAYAAAAEAAMAAAAZAAcAAAAEAAMAAAAZAAgAAAAEAAMAAAAaAAUAAAAEAAMAAAAaAAYAAAAEAAMAAAAaAAcAAAAEAAMAAAAaAAgAAAAEAAMAAAA=")