Automatic tile avoidance

This commit is contained in:
Marco 2025-03-25 13:51:35 +01:00
commit a861c331da
6 changed files with 94 additions and 20 deletions

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@ -59,7 +59,10 @@ public partial class Barrel : Area2D, IDestructible
CreateExplosion();
CreateParticles();
CreateDebris();
QueueFree();
//GameManager.Instance.RecalculateTilemap(this.GlobalPosition);
}
private void ActivateOnDeath()