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Automatic tile avoidance
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6 changed files with 94 additions and 20 deletions
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@ -59,7 +59,10 @@ public partial class Barrel : Area2D, IDestructible
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CreateExplosion();
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CreateParticles();
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CreateDebris();
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QueueFree();
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//GameManager.Instance.RecalculateTilemap(this.GlobalPosition);
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}
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private void ActivateOnDeath()
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