Dialogue skipping

This commit is contained in:
Marco 2025-05-08 13:37:50 +02:00
commit a7b984328b
6 changed files with 82 additions and 15 deletions

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Misc;
using Godot;
namespace Cirno.Scripts.Resources.Events;
@ -10,6 +11,8 @@ public partial class DialogueStartEvent : EventResource
private GameManager _gameManager;
private bool _isComplete = false;
private DialogueSkipListener _listener;
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
@ -25,6 +28,8 @@ public partial class DialogueStartEvent : EventResource
return;
}
CreateSkipListener(parent);
Hud.Instance?.HideHud();
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
@ -34,6 +39,21 @@ public partial class DialogueStartEvent : EventResource
_gameManager.ChangeState(GameState.Dialogue);
}
private void CreateSkipListener(Node2D parent)
{
_listener = new DialogueSkipListener();
parent.AddChild(_listener);
_listener.ProcessMode = Node.ProcessModeEnum.Always;
_listener.Skipped += ListenerOnSkipped;
}
private void ListenerOnSkipped()
{
_listener.Skipped -= ListenerOnSkipped;
_listener.QueueFree();
_dialogic.Call("end_timeline");
}
private void OnTimelineEnded()
{
Hud.Instance?.ShowHud();