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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Dialogue skipping
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parent
2214db888f
commit
a7b984328b
6 changed files with 82 additions and 15 deletions
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@ -1,4 +1,5 @@
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using Godot;
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using Cirno.Scripts.Misc;
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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@ -10,6 +11,8 @@ public partial class DialogueStartEvent : EventResource
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private GameManager _gameManager;
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private bool _isComplete = false;
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private DialogueSkipListener _listener;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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@ -25,6 +28,8 @@ public partial class DialogueStartEvent : EventResource
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return;
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}
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CreateSkipListener(parent);
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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@ -34,6 +39,21 @@ public partial class DialogueStartEvent : EventResource
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_gameManager.ChangeState(GameState.Dialogue);
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}
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private void CreateSkipListener(Node2D parent)
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{
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_listener = new DialogueSkipListener();
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parent.AddChild(_listener);
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_listener.ProcessMode = Node.ProcessModeEnum.Always;
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_listener.Skipped += ListenerOnSkipped;
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}
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private void ListenerOnSkipped()
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{
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_listener.Skipped -= ListenerOnSkipped;
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_listener.QueueFree();
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_dialogic.Call("end_timeline");
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}
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private void OnTimelineEnded()
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{
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Hud.Instance?.ShowHud();
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