Dialogue skipping

This commit is contained in:
Marco 2025-05-08 13:37:50 +02:00
commit a7b984328b
6 changed files with 82 additions and 15 deletions

View file

@ -6,8 +6,12 @@ public partial class DialogueAutoStarter : Node2D
{
[Export] private StringName _trackName = "timeline";
[Export] private StringName _finishedScenePath;
[Export] public StringName PauseActionName { get; private set; } = "pause";
private Node _dialogic;
private bool _dialogueActive = false;
public override void _Ready()
{
@ -19,6 +23,15 @@ public partial class DialogueAutoStarter : Node2D
CallDeferred(MethodName.Activate);
}
public override void _Process(double delta)
{
if (!_dialogueActive) return;
if (Input.IsActionJustPressed(PauseActionName))
{
_dialogic.Call("end_timeline");
}
}
private void OnTimelineEnded()
{
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
@ -31,6 +44,8 @@ public partial class DialogueAutoStarter : Node2D
public bool Activate()
{
_dialogueActive = true;
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
@ -47,6 +62,7 @@ public partial class DialogueAutoStarter : Node2D
private void DialogueEndAction()
{
_dialogueActive = false;
GlobalState.Instance.GotoScene(_finishedScenePath);
}
}

View file

@ -0,0 +1,19 @@
using Godot;
namespace Cirno.Scripts.Misc;
public partial class DialogueSkipListener : Node2D
{
[Export] public StringName PauseActionName { get; private set; }= "pause";
[Signal]
public delegate void SkippedEventHandler();
public override void _Process(double delta)
{
if (Input.IsActionJustPressed(PauseActionName))
{
EmitSignalSkipped();
}
}
}

View file

@ -0,0 +1 @@
uid://b3eytmrd7ic3d