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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Dialogue skipping
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parent
2214db888f
commit
a7b984328b
6 changed files with 82 additions and 15 deletions
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@ -7,13 +7,14 @@ public partial class DialogueStarter : ChainActivable
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{
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[Export] private string _trackName = "timeline";
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[Export] public StringName PauseActionName { get; private set; } = "pause";
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//[Export] private Array<Node2D> _dialogueEndActivationTargets;
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private Node _dialogic;
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private GameManager _gameManager;
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private bool _dialogueActive = false;
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public override void _Ready()
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{
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base._Ready();
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@ -23,6 +24,15 @@ public partial class DialogueStarter : ChainActivable
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_dialogic = GetNode("/root/Dialogic");
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_dialogic.ProcessMode = ProcessModeEnum.Always;
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}
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public override void _Process(double delta)
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{
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if (!_dialogueActive) return;
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if (Input.IsActionJustPressed(PauseActionName))
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{
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_dialogic.Call("end_timeline");
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}
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}
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private void OnTimelineEnded()
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{
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@ -37,6 +47,7 @@ public partial class DialogueStarter : ChainActivable
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public override bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_dialogueActive = true;
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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{
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DialogueEndAction();
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@ -57,6 +68,7 @@ public partial class DialogueStarter : ChainActivable
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private void DialogueEndAction()
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{
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_dialogueActive = false;
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_gameManager.ChangeState(GameState.Playing);
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ActivateTargets();
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// foreach (var activationTarget in _dialogueEndActivationTargets)
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