diff --git a/Dialogue/Timelines/Tutorial/tutorial_gun.dtl b/Dialogue/Timelines/Tutorial/tutorial_gun.dtl index ad2287b3..2bdc310b 100644 --- a/Dialogue/Timelines/Tutorial/tutorial_gun.dtl +++ b/Dialogue/Timelines/Tutorial/tutorial_gun.dtl @@ -1,8 +1,11 @@ ICE: Here's your gun, pick it up by approaching it and pressing F or [something] when you see the marker around it. Cirno: I don't need a gun, I can use pretty strong magic! -ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world, maybe because this world does not have natural magic, so the magic in your body is all you have. -ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way, you will never get tired when using this gun and the ammo will never run out! +ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world +ICE: Probably because this world does not have natural magic, so the magic in your body is all you have. +ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way +ICE: You will never get tired when using this gun and the ammo will never run out! ICE: This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind. ICE: To shoot your gun, press Space on the keyboard or [something] on the controller. -ICE: You can aim your gun with the right control stick or with the number pad, also keep in mind that by pressing SHIFT (or [something]) you will be able to strafe. +ICE: Also keep in mind that by pressing SHIFT (or [something]) you will be able to strafe. +ICE: You can aim your gun with the right control stick or with the number pad. ICE: Strafing is important\: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets! diff --git a/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl b/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl index 79f9c499..40eba4da 100644 --- a/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl +++ b/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl @@ -1,5 +1,6 @@ Cirno: WHOAAA it was all tingly and swirly and suddenly I was somewhere else! ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else. -ICE: If the lights on its sides are blinking it means it's active and you can use it.\ -The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips. -ICE: You should be wary of telepads even if they are disabled, in case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise, never let your guard down! +ICE: If the lights on its sides are blinking it means it's active and you can use it. +ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips. +ICE: You should be wary of telepads even if they are disabled, in case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise +ICE: Never let your guard down!