Player movement and camera

This commit is contained in:
Marco 2025-06-11 15:28:26 +02:00
commit a324f2e347
43 changed files with 1777 additions and 316 deletions

View file

@ -78,7 +78,7 @@ public partial class Alert : EnemyStateBase
}
// if player is outside disengage range, change to idle (later on, search)
if (this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
if (MainObject.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
StorageModule.Root.EnemyResource.PlayerDisengageRange)
{
StateMachine.SetState(EnemyState.Idle);

View file

@ -72,7 +72,7 @@ public partial class TurretAlert : EnemyStateBase
}
// if player is outside disengage range, change to idle (later on, search)
if (this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
if (MainObject.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) >=
StorageModule.Root.EnemyResource.PlayerDisengageRange)
{