Player movement and camera

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Marco 2025-06-11 15:28:26 +02:00
commit a324f2e347
43 changed files with 1777 additions and 316 deletions

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@ -5,7 +5,7 @@ using Godot.Collections;
namespace Cirno.Scripts.Components.FSM;
public abstract partial class BaseState<TKey, TType> : Node2D, IState<TKey, TType>
public abstract partial class BaseState<TKey, TType> : Node, IState<TKey, TType>
where TKey : notnull
where TType : Node
{