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Difficulty Selection
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8779b4426e
commit
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21 changed files with 188 additions and 55 deletions
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@ -37,6 +37,10 @@ public partial class MainMenu : CanvasLayer
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[Export]
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public PackedScene OptionsMenuTemplate { get; set; }
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[ExportCategory("Difficulty Menu")]
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[Export]
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public PackedScene DifficultyMenuTemplate { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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@ -50,10 +54,10 @@ public partial class MainMenu : CanvasLayer
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private void _on_start_button_pressed()
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{
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if (GameScene == null) return;
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GlobalState.Session.NewSession();
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GlobalState.Session.AllowSaving = true;
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GlobalState.Instance.GotoScene(GameScene);
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SpawnMenu<DifficultyMenu>(DifficultyMenuTemplate, SubMenuHolder);
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return;
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//GetTree().ChangeSceneToFile(GameScene);
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}
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