Boss teleporter

This commit is contained in:
Marco 2025-04-29 18:14:09 +02:00
commit a1e87af061
10 changed files with 178 additions and 13 deletions

View file

@ -67,6 +67,8 @@ public partial class RogueliteRoom : Node2D
private List<RoomConnection> _connections = [];
private List<EnemyFSMProxy> _enemies = [];
public List<TeleporterMarker> Teleporters { get; private set; } = [];
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
private BlackCover _shroud;
@ -340,7 +342,7 @@ public partial class RogueliteRoom : Node2D
if (!hasLoot)
{
GD.Print("Ran out of loot to spawn");
return;
continue;
}
var chest = marker.CreateChild<Chest>(MapTheme.ChestPrefab);
@ -348,8 +350,13 @@ public partial class RogueliteRoom : Node2D
chest.LootTable.Add(loot);
}
}
else if (markerNode is TeleporterMarker teleporterMarker)
{
var tp = teleporterMarker.Spawn(MapTheme);
MapTheme.TeleportersList.Add(tp);
Teleporters.Add(tp);
}
}
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Roguelite;
@ -41,8 +42,10 @@ public partial class RogueliteRoomManager : Node2D
[Export] public int MaxTreasures = 2;
[Export] public int MinShops = 1;
[Export] public int MaxShops = 1;
[Export] public ulong Seed = 0;
[Export] public string ManualSeed { get; private set; }
private ulong _seed;
[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
@ -93,12 +96,27 @@ public partial class RogueliteRoomManager : Node2D
public List<RoomConnection> Connections => _connections;
private void SetSeed()
{
if (!string.IsNullOrWhiteSpace(ManualSeed) && ulong.TryParse(ManualSeed, out var seed))
{
_seed = seed;
}
else
{
var rng = new RandomNumberGenerator();
_seed = rng.GetSeed();
rng.Dispose();
}
GD.Print($"Seed: {_seed}");
}
private void GenerateStraightLineDungeon()
{
if (Seed > 0)
{
GD.Seed(Seed);
}
SetSeed();
MapTheme.MakeChestLootQueue();
MapTheme.TeleportersList = [];
Vector2I origin = Vector2I.Zero;
var starterRoom = MapTheme.Rooms.Where(r => r.Type == RoomType.Starter).PickRandom();
@ -121,7 +139,7 @@ public partial class RogueliteRoomManager : Node2D
var shuffledOffshoots = offshoots.Shuffle().ToList();
MapTheme.MakeChestLootQueue();
// var offshootsQueue = new Queue<RoomType>();
// offshootsQueue.EnqueueRange(shuffledOffshoots);
@ -235,12 +253,34 @@ public partial class RogueliteRoomManager : Node2D
//return _roomGrid.ContainsKey(neighborPos);
});
}
// Debug teleporter matching
MatchBossTeleporter();
EmitSignalMapCreated();
//CallDeferred(MethodName.OpenStartDoorsDeferred, spawnedBeginRoom);
}
private void MatchBossTeleporter()
{
var bossTeleporters = MapTheme.TeleportersList.Where(x => x.Type is TeleporterMarkerType.Boss);
foreach (var teleporterMarker in bossTeleporters)
{
var bossRoom = SpawnedRooms.FirstOrDefault(x => x.RoomResource.Type is RoomType.Boss);
if (bossRoom is null) return;
var teleporter = bossRoom.Teleporters.FirstOrDefault(x =>
x.Type is TeleporterMarkerType.Receiver or TeleporterMarkerType.InvisibleReceiver);
if (teleporter is null) return;
teleporterMarker.SpawnedTeleporter.Target = teleporter.SpawnedTeleporter;
}
}
private RogueliteRoom TrySpawnRoom(List<RogueliteRoomResource> roomsList, RogueliteRoom lastRoom,
Direction direction)
{