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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Selector position fix
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parent
0f431b5343
commit
a18dc11eb3
9 changed files with 10 additions and 8 deletions
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@ -329,6 +329,7 @@ _storageModule = NodePath("../../Storage")
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[node name="Active" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController", "_storageModule", "_moduleNodes")]
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script = ExtResource("3_3tuio")
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Speed = 55
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_weaponProvider = NodePath("../../WeaponProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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_crosshairProvider = NodePath("../../CrosshairProvider")
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@ -12,7 +12,7 @@ public partial class Interactable : Area2D, IInteractable
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[Export] public Array<LootItem> Requirements = [];
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//protected InventoryManager _inventoryManager;
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public override void _Ready()
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{
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//_inventoryManager = this.GetInventoryManager();
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@ -6,6 +6,8 @@
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radius = 4.47214
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[node name="PhysicsDropWrapper" type="RigidBody2D"]
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collision_layer = 0
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collision_mask = 33
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gravity_scale = 0.0
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lock_rotation = true
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linear_damp = 2.5
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@ -636,7 +636,6 @@ position = Vector2(664, 38)
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[node name="PhysicsDropWrapper" parent="Tilemaps" instance=ExtResource("62_5glx6")]
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position = Vector2(616, 18)
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collision_layer = 4
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collision_mask = 33
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ItemToDrop = ExtResource("23_1ajuh")
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[node name="CameraController" type="Camera2D" parent="."]
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@ -662,7 +661,7 @@ position = Vector2(124, 338)
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script = ExtResource("12_8to53")
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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position = Vector2(238, 188)
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position = Vector2(635, 70)
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[node name="AlarmManager" type="Node2D" parent="."]
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process_mode = 1
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