Enemy sounds

This commit is contained in:
Marco 2025-09-11 14:10:14 +02:00
commit a11e61b2c2
15 changed files with 224 additions and 38 deletions

View file

@ -7,8 +7,8 @@ namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Dead : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Dead;
[Export] public EnemyStorage3D Storage { get; private set; }
[Export] public EnemyStorage3D Storage { get; private set; }
public override void EnterState()
{
@ -23,8 +23,7 @@ public partial class Dead : EnemyStateBase3D
debris.GlobalPosition = MainObject.GlobalPosition;
debris.Init(Storage.EnemyData);
}
MainObject.QueueFree();
//MainObject.QueueFree();
}
}