Enemy sounds

This commit is contained in:
Marco 2025-09-11 14:10:14 +02:00
commit a11e61b2c2
15 changed files with 224 additions and 38 deletions

View file

@ -0,0 +1,84 @@
using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Enemy._3D;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class EnemySoundModule3D : ModuleBase<EnemyState, CharacterBody3D>
{
[ExportCategory("References")]
[Export] public DamageReceiver3D DamageReceiver { get; private set; }
[Export] public EnemyStorage3D StorageModule { get; private set; }
[ExportCategory("Players")]
[Export] public AudioStreamPlayer3D HitPlayer { get; private set; }
[Export] public AudioStreamPlayer3D DeathPlayer { get; private set; }
[Export] public AudioStreamPlayer3D AlertPlayer { get; private set; }
private bool _initialized = false;
private bool _enabled = false;
public override void EnterState(EnemyState state)
{
_enabled = true;
}
public override void ExitState(EnemyState state)
{
_enabled = false;
}
private IStateMachine<EnemyState, CharacterBody3D> _machine;
public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
{
if (_initialized) return;
_machine = machine;
if (StorageModule.EnemyData.HitSound is not null)
{
HitPlayer.Stream = StorageModule.EnemyData.HitSound;
DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
}
if (StorageModule.EnemyData.DeathSound is not null)
{
DeathPlayer.Stream = StorageModule.EnemyData.DeathSound;
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
}
if (StorageModule.EnemyData.AlertSound is not null)
{
AlertPlayer.Stream = StorageModule.EnemyData.AlertSound;
}
_initialized = true;
}
private void HealthProviderOnResourceDepleted()
{
GD.Print("Played death sound");
DeathPlayer.Play();
}
private void DamageReceiverOnBulletHit(Bullet3D bullet, Vector3 position, Vector3 direction)
{
HitPlayer.Play();
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://khph8rethll7

View file

@ -7,7 +7,7 @@ using Godot.Collections;
namespace Cirno.Scripts.Components.Actors;
public partial class DamageReceiver3D : Area3D, IHittable
public partial class DamageReceiver3D : Area3D, IHittable
{
[Export] public ActorResourceProvider HealthProvider { get; private set; }
@ -16,22 +16,23 @@ public partial class DamageReceiver3D : Area3D, IHittable
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.None;
[Export] public PackedScene Debris { get; set; }
[Export] public Array<DamageResistance> DamageResistances { get; set; } = [];
[Export] public bool DeleteParentOnDeath { get; private set; } = true;
[Signal]
public delegate void ShieldHitEventHandler();
[Signal] public delegate void BulletHitEventHandler(Bullet3D bullet, Vector3 position, Vector3 direction);
[Signal]
public delegate void BulletHitEventHandler(Bullet3D bullet, Vector3 position, Vector3 direction);
//[Signal] public delegate void DeathEventHandler();
private Node3D _parent;
public bool Enabled { get; private set; } = true;
public override void _Ready()
{
_parent = GetParent<Node3D>();
@ -43,7 +44,7 @@ public partial class DamageReceiver3D : Area3D, IHittable
{
Enabled = enabled;
}
private void _on_damage_hitbox_area_entered(Area3D area)
{
if (!Enabled) return;
@ -52,50 +53,53 @@ public partial class DamageReceiver3D : Area3D, IHittable
{
EmitSignalShieldHit();
return;
};
}
;
if (BulletGroup is BulletOwner.None)
{
this.Hit(bullet.Damage, bullet.DamageType);
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
bullet.RequestCollisionDestruction();
return;
}
if (bullet.BulletInfo.Owner == BulletGroup) return;
if (bullet.BulletInfo.Owner == BulletGroup) return;
this.Hit(bullet.Damage, bullet.DamageType);
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
bullet.RequestCollisionDestruction();
}
public void Hit(float damage, DamageType damageType = DamageType.Neutral)
{
if (!Enabled) return;
if (Invulnerable) return;
// Change value based on difficulty
float difficultyReducedDmg = damage * GlobalState.Instance.SessionSettings.DifficultyDamageMultiplier;
var dmg = DamageResistances.Aggregate(difficultyReducedDmg, (current, resistance) => current * resistance.CalculateDamage(current, damageType));
var dmg = DamageResistances.Aggregate(difficultyReducedDmg,
(current, resistance) => current * resistance.CalculateDamage(current, damageType));
HealthProvider.CurrentResource -= dmg;
}
private void OnDeath()
{
if (Debris is not null)
{
_parent.CreateSibling<Node3D>(Debris);
}
// Not needed because the health provider is accessible
//EmitSignal(SignalName.Death);
if (DeleteParentOnDeath)
{
_parent.QueueFree();

View file

@ -7,8 +7,8 @@ namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Dead : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Dead;
[Export] public EnemyStorage3D Storage { get; private set; }
[Export] public EnemyStorage3D Storage { get; private set; }
public override void EnterState()
{
@ -23,8 +23,7 @@ public partial class Dead : EnemyStateBase3D
debris.GlobalPosition = MainObject.GlobalPosition;
debris.Init(Storage.EnemyData);
}
MainObject.QueueFree();
//MainObject.QueueFree();
}
}

View file

@ -42,4 +42,9 @@ public partial class EnemyResource : Resource
[ExportCategory("Scripts")]
[Export] public BossScript BossScript { get; private set; }
[ExportCategory("Sounds")]
[Export] public AudioStream HitSound { get; private set; }
[Export] public AudioStream DeathSound { get; private set; }
[Export] public AudioStream AlertSound { get; private set; }
}