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Enemy sounds
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15 changed files with 224 additions and 38 deletions
84
Scripts/Components/Actors/3D/EnemySoundModule3D.cs
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84
Scripts/Components/Actors/3D/EnemySoundModule3D.cs
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@ -0,0 +1,84 @@
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM.Enemy._3D;
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using Cirno.Scripts.Enums;
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using Cirno.Scripts.Weapons;
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class EnemySoundModule3D : ModuleBase<EnemyState, CharacterBody3D>
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{
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[ExportCategory("References")]
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[Export] public DamageReceiver3D DamageReceiver { get; private set; }
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[Export] public EnemyStorage3D StorageModule { get; private set; }
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[ExportCategory("Players")]
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[Export] public AudioStreamPlayer3D HitPlayer { get; private set; }
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[Export] public AudioStreamPlayer3D DeathPlayer { get; private set; }
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[Export] public AudioStreamPlayer3D AlertPlayer { get; private set; }
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private bool _initialized = false;
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private bool _enabled = false;
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public override void EnterState(EnemyState state)
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{
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_enabled = true;
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}
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public override void ExitState(EnemyState state)
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{
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_enabled = false;
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}
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private IStateMachine<EnemyState, CharacterBody3D> _machine;
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public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
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{
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if (_initialized) return;
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_machine = machine;
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if (StorageModule.EnemyData.HitSound is not null)
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{
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HitPlayer.Stream = StorageModule.EnemyData.HitSound;
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DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
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}
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if (StorageModule.EnemyData.DeathSound is not null)
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{
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DeathPlayer.Stream = StorageModule.EnemyData.DeathSound;
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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}
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if (StorageModule.EnemyData.AlertSound is not null)
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{
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AlertPlayer.Stream = StorageModule.EnemyData.AlertSound;
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}
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_initialized = true;
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}
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private void HealthProviderOnResourceDepleted()
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{
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GD.Print("Played death sound");
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DeathPlayer.Play();
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}
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private void DamageReceiverOnBulletHit(Bullet3D bullet, Vector3 position, Vector3 direction)
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{
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HitPlayer.Play();
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}
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public override void Process(double delta)
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{
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}
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public override void PhysicsProcess(double delta)
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{
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}
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}
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1
Scripts/Components/Actors/3D/EnemySoundModule3D.cs.uid
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1
Scripts/Components/Actors/3D/EnemySoundModule3D.cs.uid
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@ -0,0 +1 @@
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uid://khph8rethll7
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@ -7,7 +7,7 @@ using Godot.Collections;
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namespace Cirno.Scripts.Components.Actors;
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public partial class DamageReceiver3D : Area3D, IHittable
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public partial class DamageReceiver3D : Area3D, IHittable
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{
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[Export] public ActorResourceProvider HealthProvider { get; private set; }
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@ -16,22 +16,23 @@ public partial class DamageReceiver3D : Area3D, IHittable
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[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.None;
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[Export] public PackedScene Debris { get; set; }
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[Export] public Array<DamageResistance> DamageResistances { get; set; } = [];
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[Export] public bool DeleteParentOnDeath { get; private set; } = true;
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[Signal]
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public delegate void ShieldHitEventHandler();
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[Signal] public delegate void BulletHitEventHandler(Bullet3D bullet, Vector3 position, Vector3 direction);
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[Signal]
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public delegate void BulletHitEventHandler(Bullet3D bullet, Vector3 position, Vector3 direction);
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//[Signal] public delegate void DeathEventHandler();
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private Node3D _parent;
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public bool Enabled { get; private set; } = true;
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public override void _Ready()
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{
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_parent = GetParent<Node3D>();
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@ -43,7 +44,7 @@ public partial class DamageReceiver3D : Area3D, IHittable
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{
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Enabled = enabled;
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}
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private void _on_damage_hitbox_area_entered(Area3D area)
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{
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if (!Enabled) return;
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@ -52,50 +53,53 @@ public partial class DamageReceiver3D : Area3D, IHittable
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{
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EmitSignalShieldHit();
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return;
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};
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}
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;
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if (BulletGroup is BulletOwner.None)
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{
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this.Hit(bullet.Damage, bullet.DamageType);
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EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
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bullet.RequestCollisionDestruction();
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return;
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}
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if (bullet.BulletInfo.Owner == BulletGroup) return;
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if (bullet.BulletInfo.Owner == BulletGroup) return;
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this.Hit(bullet.Damage, bullet.DamageType);
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EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
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bullet.RequestCollisionDestruction();
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}
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public void Hit(float damage, DamageType damageType = DamageType.Neutral)
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{
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if (!Enabled) return;
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if (Invulnerable) return;
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// Change value based on difficulty
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float difficultyReducedDmg = damage * GlobalState.Instance.SessionSettings.DifficultyDamageMultiplier;
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var dmg = DamageResistances.Aggregate(difficultyReducedDmg, (current, resistance) => current * resistance.CalculateDamage(current, damageType));
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var dmg = DamageResistances.Aggregate(difficultyReducedDmg,
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(current, resistance) => current * resistance.CalculateDamage(current, damageType));
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HealthProvider.CurrentResource -= dmg;
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}
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private void OnDeath()
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{
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if (Debris is not null)
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{
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_parent.CreateSibling<Node3D>(Debris);
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}
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// Not needed because the health provider is accessible
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//EmitSignal(SignalName.Death);
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if (DeleteParentOnDeath)
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{
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_parent.QueueFree();
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@ -7,8 +7,8 @@ namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class Dead : EnemyStateBase3D
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{
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public override EnemyState StateId => EnemyState.Dead;
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[Export] public EnemyStorage3D Storage { get; private set; }
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[Export] public EnemyStorage3D Storage { get; private set; }
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public override void EnterState()
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{
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@ -23,8 +23,7 @@ public partial class Dead : EnemyStateBase3D
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debris.GlobalPosition = MainObject.GlobalPosition;
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debris.Init(Storage.EnemyData);
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}
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MainObject.QueueFree();
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//MainObject.QueueFree();
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}
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}
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@ -42,4 +42,9 @@ public partial class EnemyResource : Resource
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[ExportCategory("Scripts")]
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[Export] public BossScript BossScript { get; private set; }
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[ExportCategory("Sounds")]
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[Export] public AudioStream HitSound { get; private set; }
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[Export] public AudioStream DeathSound { get; private set; }
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[Export] public AudioStream AlertSound { get; private set; }
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}
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