Game state manager and restored inventory

This commit is contained in:
Marco 2025-06-25 15:36:50 +02:00
commit a0ec2f3d74
27 changed files with 1283 additions and 1175 deletions

View file

@ -1,6 +1,7 @@
using System.Linq;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Utils;
using Godot;
using Godot.Collections;
@ -74,7 +75,7 @@ public partial class VendingMachineUi : CanvasLayer
private void Exit()
{
GD.Print("Closing");
GameManager.Instance.ChangeState(GameState.Playing);
GameStateManager.Instance.ChangeState(GameState.Playing);
QueueFree();
}
}