Game state manager and restored inventory

This commit is contained in:
Marco 2025-06-25 15:36:50 +02:00
commit a0ec2f3d74
27 changed files with 1283 additions and 1175 deletions

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@ -1,6 +1,7 @@
using System.Linq;
using Cirno.Scripts.Resources;
using Cirno.Scripts.UI;
using Cirno.Scripts.Utils;
using Godot;
using Godot.Collections;
@ -18,7 +19,7 @@ public partial class VendingMachine : Interactable
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
GameManager.Instance.ChangeState(GameState.Shop);
GameStateManager.SetState(GameState.Shop);
var ui = UiScene.Instantiate<VendingMachineUi>();