Added Laser tutorial

This commit is contained in:
Marco 2025-05-02 16:20:54 +02:00
commit a015254f9a
14 changed files with 144 additions and 16 deletions

View file

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[gd_scene load_steps=4 format=3 uid="uid://wsaxjt32sc06"]
[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_rjxyk"]
[ext_resource type="Texture2D" uid="uid://dpg67vdjmoy6t" path="res://Sprites/Bullets/player_laser_bullet.png" id="2_5ahps"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 8
collision_mask = 85
script = ExtResource("1_rjxyk")
Speed = 200.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_5ahps")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jxptd")
[node name="Node2D" type="Node2D" parent="."]
editor_description = "Player Bullet"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]