Enemy Navigation Movement

This commit is contained in:
MaddoScientisto 2025-02-18 22:14:42 +01:00
commit 9d302e48e6
5 changed files with 247 additions and 15 deletions

View file

@ -308,17 +308,21 @@ public partial class Enemy : CharacterBody2D
Ai = AiState.Controlled;
}
protected enum EnemyState
{
Idle,
Alert,
Patrolling
}
public enum AiState
{
Enabled,
Disabled,
Controlled
}
}
public enum EnemyState
{
Idle,
Alert,
Patrolling
}
public enum AiState
{
Enabled,
Disabled,
Controlled
}