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Enemy Navigation Movement
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5 changed files with 247 additions and 15 deletions
23
Scripts/Components/Actors/EnemyPossessionMovement.cs
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23
Scripts/Components/Actors/EnemyPossessionMovement.cs
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using Godot;
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public partial class EnemyPossessionMovement : ActorFreeMovement
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{
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private ActorAi _actorAi;
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// State accessor
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public override void Init(Actor parent)
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{
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base.Init(parent);
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_actorAi = parent.GetNode<ActorAi>("ActorAi");
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}
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public override void Move(double delta)
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{
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if (_actorAi.Ai is AiState.Controlled)
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base.Move(delta);
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}
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}
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