Enemy Navigation Movement

This commit is contained in:
MaddoScientisto 2025-02-18 22:14:42 +01:00
commit 9d302e48e6
5 changed files with 247 additions and 15 deletions

View file

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using Godot;
public partial class ActorAi : Node2D
{
public EnemyState State { get; set; } = EnemyState.Idle;
[Export] // Temp until the special actor tha sets it
public AiState Ai { get; set; } = AiState.Disabled;
}