Triggerable movable walls

This commit is contained in:
Marco 2025-06-28 13:59:12 +02:00
commit 9d0036c436
20 changed files with 1292 additions and 693 deletions

View file

@ -1,9 +1,10 @@
[gd_resource type="Resource" script_class="FuncGodotFGDModelPointClass" load_steps=5 format=3 uid="uid://ceio7tm5eopbb"]
[gd_resource type="Resource" script_class="FuncGodotFGDModelPointClass" load_steps=6 format=3 uid="uid://ceio7tm5eopbb"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_5ms1a"]
[ext_resource type="PackedScene" uid="uid://du6hlcoq0iip4" path="res://3D/Scenes/Props/control_pad_3d.tscn" id="2_5ms1a"]
[ext_resource type="Resource" uid="uid://kerywjgft7vh" path="res://3D/TrenchBroom/EntityDefinitions/base/target_base.tres" id="2_65tcb"]
[ext_resource type="Script" uid="uid://dkmyelig23ub5" path="res://addons/func_godot/src/fgd/func_godot_fgd_model_point_class.gd" id="3_y02cg"]
[ext_resource type="Resource" uid="uid://bd4h6ha84s74b" path="res://3D/TrenchBroom/EntityDefinitions/base/activation_type_base.tres" id="3_ybdcc"]
[resource]
script = ExtResource("3_y02cg")
@ -19,13 +20,13 @@ apply_scale_on_map_build = false
classname = "actor_controlpad"
description = "Control Pad"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_5ms1a"), ExtResource("2_65tcb")])
base_classes = Array[Resource]([ExtResource("1_5ms1a"), ExtResource("2_65tcb"), ExtResource("3_ybdcc")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"size": AABB(-4, -4, -4, 4, 4, 4),
"studio": "\"3D\\MapModels/actor_controlpad.glb\""
"studio": "\"3D/MapModels/actor_controlpad.glb\""
}
node_class = ""
name_property = ""

View file

@ -0,0 +1,33 @@
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=6 format=3 uid="uid://fbovhni8adhg"]
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_28xij"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_eykl4"]
[ext_resource type="Resource" uid="uid://kerywjgft7vh" path="res://3D/TrenchBroom/EntityDefinitions/base/target_base.tres" id="2_tniba"]
[ext_resource type="Resource" uid="uid://bd4h6ha84s74b" path="res://3D/TrenchBroom/EntityDefinitions/base/activation_type_base.tres" id="3_1p4gc"]
[ext_resource type="PackedScene" uid="uid://dtuxpu88vaini" path="res://3D/Scenes/Triggers/AlarmTrigger_3D.tscn" id="4_drrch"]
[resource]
script = ExtResource("1_28xij")
scene_file = ExtResource("4_drrch")
apply_rotation_on_map_build = false
apply_scale_on_map_build = false
classname = "trigger_alarm"
description = "Alarm trigger"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_eykl4"), ExtResource("2_tniba"), ExtResource("3_1p4gc")])
class_properties = {
"activateondisable": false,
"activateonenable": true
}
class_property_descriptions = {
"activateondisable": "Activates the trigger when the alarm is disabled",
"activateonenable": "Activate the trigger when the alarm is triggered"
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.6, 0.462745, 0.666667, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = ""
name_property = ""
metadata/_custom_type_script = "uid://c83r7t467hm4m"

View file

@ -0,0 +1,48 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"]
[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"]
[ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"]
[ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"]
[ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"]
[resource]
script = ExtResource("1_iat24")
spawn_type = 2
origin_type = 3
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = false
render_layers = 1
collision_shape_type = 2
collision_layer = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_face_range_metadata = false
script_class = ExtResource("4_idgeg")
classname = "func_move"
description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")])
class_properties = {
"move_pos": Vector3(0, 0, 0),
"move_rot": Vector3(0, 0, 0),
"speed": 3.0
}
class_property_descriptions = {
"move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.",
"move_rot": "Rotation destination in degrees.",
"speed": "Speed"
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0, 0.965697, 0.199462, 1)
}
node_class = "AnimatableBody3D"
name_property = ""
metadata/_custom_type_script = "uid://msq50x6rk4po"