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Migrated player state machine
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commit
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19 changed files with 108 additions and 69 deletions
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@ -35,7 +35,7 @@ public partial class MovePlayerEvent : EventResource
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protected async Task MovePlayer()
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{
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GameManager.Instance.Player.SetState((int)PlayerState.Cutscene);
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GameManager.Instance.Player.SetState(PlayerState.Cutscene);
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//_gameManager.Player.RequestMovementDisable(true);
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Tween tween = _gameManager.GetTree().CreateTween();
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@ -46,7 +46,7 @@ public partial class MovePlayerEvent : EventResource
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// Wait for the tween to finish
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await ToSignal(tween, "finished");
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GameManager.Instance.Player.SetState((int)PlayerState.Active);
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GameManager.Instance.Player.SetState(PlayerState.Active);
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//_gameManager.Player.RequestMovementDisable(false);
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_isComplete = true;
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