Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

View file

@ -35,7 +35,7 @@ public partial class MovePlayerEvent : EventResource
protected async Task MovePlayer()
{
GameManager.Instance.Player.SetState((int)PlayerState.Cutscene);
GameManager.Instance.Player.SetState(PlayerState.Cutscene);
//_gameManager.Player.RequestMovementDisable(true);
Tween tween = _gameManager.GetTree().CreateTween();
@ -46,7 +46,7 @@ public partial class MovePlayerEvent : EventResource
// Wait for the tween to finish
await ToSignal(tween, "finished");
GameManager.Instance.Player.SetState((int)PlayerState.Active);
GameManager.Instance.Player.SetState(PlayerState.Active);
//_gameManager.Player.RequestMovementDisable(false);
_isComplete = true;