Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

View file

@ -2,8 +2,10 @@
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Teleporting : PlayerFSMState
public partial class Teleporting : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Init;
[Export]
private PlayerAnimationProvider _animationProvider;